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PAUL GERRARD
 

VISUAL ARCHITECT OF THE UNREAL
I design worlds, flesh the gods, and haunt the dreams of genre fiction.
 
Creator of Company of Shadows,  Planet of the Six Swords, Art Director and concept designer . Hellraiser, TMNT, Evil Dead Rise, Indy 5 and more.
This is my world.

The official archive of visionary artist Paul Gerrard, where flesh meets symbol, and stories bleed through the page, screen, and code.

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“Studio Gerrard isn’t a business card. It’s a vessel. A gateway. A wound stitched from twenty years of film, war gods, and flesh machines. I no longer wait for permission. I build my own mythologies.”

UNLOCK THE CODEX

Subscribe to Receive Transmission from the Wound

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OWN THE ARCHIVE

These are not chapters. They are relics.

Before the myth bled forward into The Wound Codex, there was the Archive — a series of limited-edition volumes by Paul Gerrard, each a self-contained artifact from a darker time:

  • Company of Shadows – The first fracture in the myth. Where the shadow took form.

  • Retro Harbingers – Lost icons from futures that never arrived.

  • Monochromic Beginnings – The raw, ritual lines that marked the origin.

These works are no longer evolving. They are sealed. Scarred. Complete.
Yet a few remain — rare, signed editions, available while the archive endures.

Claim a relic.
Before they vanish into shadow.

 

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I.P DEVELOPER

PLANET OF THE SIX SWORDS 

Six blades. One planet. A myth that bends across genre.

Years in the making, Planet of the Six Swords is Paul Gerrard’s most ambitious IP to date — a brutal, multi-genre saga spanning graphic novels, a live-action TV series, and a AAA modular-action game. Each Sword unlocks a new world. A new way to fight. A new way to fall.

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CREATOR OF HELLRAISER ORIGINS

ORIGINS ETCHED IN HELL

​It all began with Hellraiser: Origins — a dark chapter carved into the Hellraiser mythos. From there, Paul Gerrard’s unique vision grew into In the Dark We Bleed and The Stranger. Each film emerges from his original characters, worlds, and imagination, weaving a connected universe of shadow and myth.

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MOVIE and GAMES ARTIST

GERRARD: RENOWNED CONCEPT ARTIST
 
Paul Gerrard’s imagination shapes worlds seen and unseen. As a leading concept artist, his designs have brought iconic projects to life across film, television, and video games — from the thrilling adventures of Indiana Jones 5, the horror pulse of Evil Dead Rise, and the brutal battlegrounds of Call of Duty, to the epic fantasy of The Shannara Chronicles and the dark mythos of Hellboy.

His work bridges imagination and reality, crafting the visual language that defines unforgettable stories.

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COMPANY OF SHADOWS: THE GAME

A brutal descent into a living tower, infected by a biomechanical horror — merciless and ever-changing.
More than a game, it’s an experience of raw fear, surreal nightmares, and relentless dread. Here, the boundary between reality and nightmare dissolves, revealing a world shaped by pain, shadow, and lost souls.

Created by Paul Gerrard, based on The Wound Codex and the original Company of Shadows book. Paul serves as Creative Director, guiding the vision behind this horror unlike any other.

All works © Paul Gerrard. These are not illustrations. These are remnants.

Studio Gerrard — Visual mythmaking across book, film, and digital realms.

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